Popper (warrior soul) - Exalts in Elysium only.Seeker (green star) - Projectiles fired by this enemy will home in on you.The enemy will constantly create fire traps. Each clone has 1 hp (armor and regular each). Fake clones of the enemy will constantly spawn, up to a cap. Prioritizes linking with armored foes, but can link to normal enemies. Linker (pink ray) - A laser is created from the enemy to another nearby enemy.Speeder (boots) - The enemy attacks and moves faster, like the Forced Overtime punishment.Savior (blue shield) - The enemy will periodically give other nearby enemies 1 shielded health, up to a max of 5.Usually takes several dashes to break free. Puller (purple disk) - The enemy has a small 'gravitational' field around them that can not be escaped by walking.Slugger (sword) - The enemy deals more damage, like the Hard Labor punishment.Bruiser (helm) - The enemy has greatly increased health and size.Shifter (green ghost) - The enemy will teleport randomly.Extreme Measures Level 4 (Extremer Measures) can only be purchased from the House Contractor after the main game is completed and the Final Boss is fought an additional time.Īffects armored enemies, granting them one additional perk up to a max of 2 per level. If Zagreus has not encountered all three of the Furies, Extreme Measures is hidden and cannot be selected. At Level 3, it also affects Theseus and Asterius, including Asterius's solo appearance as a mini-boss. At Level 2, it also affects the Bone Hydra. Hades Review – The Long, Hard Road Out of Hellġ7 September 2020 Additional Information Convenience Fee Īffects all items from Charon's Shops, Wells of Charon, with the exception of the Diamond or Titan Blood offered in the Temple of Styx.Īffects one boss for each level. Your Auto Defense (brief invulnerability after a burst of damage) is +100% inactive. to clear each Underworld region (or else!), reduced by -2 Min. You have fewer choices when offered Boons, items or upgrades, -1 per rank. Your Talents from the Mirror of Night are deactivated, -3 per rank, (from the bottom up).Īll foes have, making them ignore initial instances of damage, 1 hit per rank. The exit to each Underworld region requires you to purge 1 Boon to unlock it.Īll foes have bonus move speed and attack speed, +20% per rank.Īll Traps and Magma deal +400% bonus damage. Most Armored foes have Perks (dangerous traits that vary per Encounter), +1 per rank.Įach Mini-boss Encounter contains +1 Armored foe (or some additional problem). The prophecy Harsh Conditions requires you to completely clear a run with each of the conditions in place, but the condition only needs a single rank active in it, and they do not need to be done all on the same weapon or within a single run.Īll foes deal bonus damage, +20% per rank.Īny effects restore less of your Life Total than usual, -25% per rank.įoes in standard Encounters appear in greater numbers, +20% per rank.Įach Underworld region's Bosses gain new techniques, 1 region per rank ( Tartarus first).Īll foes have higher Life Totals, +15% per rank. Many of the conditions can be nearly ineffective against one particular weapon build, but extremely difficult to another, yet can also run into unexpected difficulties (or lack thereof) based upon a run's Boons. The amount of Heat displayed in the gauge on the left of the Pact's UI represents the "total difficulty" of the conditions chosen.Ĭhoose your conditions for a run carefully. Most of these have differing levels, allowing Zagreus to further increase how effective one condition is.Įach Condition in the Pact of Punishment is worth a certain amount of Heat. The Pact of Punishment features a total of 15 (16 in Hell Mode) different conditions which can affect an escape attempt.
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